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Falout4PrimGuid, Prima, Bradygames IGN and other guide[ Pobierz całość w formacie PDF ]//-->VAULT DWELLER’S SURVIVAL GUIDEVDSG VTB-004-111 COMPLETE REFERENCE EDITIONPASSIVE CONTRACT VT111.29-QThe act of reading this document (either partially or in its entirety) is a non-verbal agreement between all Vault-Dwelling Parties and Vault-Tec Industries stating thatVault-Tec is not liable for any damages, injuries, or mental anguish inflicted during or after the perusal of the Vault Dweller’s Survival Guide, Complete ReferenceEdition. Vault Dwellers also agree to refrain from the reproduction, dissemination, or public interpretation of this guide. Furthermore, the availability of this materialshall not be construed as approval for leaving the security of the vault. As stated within the Vault Dweller’s Protection Agreement (in section 45.6b), “…no member ofa vault community may leave the vault without the direct consent of a Vault Overseer or other Vault-Tec Official.”VDSG VTB-004-111RESTRICTED ACCESSBOSTON, MA © 2077 VAULT-TEC INDUSTRIESISSUED BY VAULT-TEC DOCUMENTATION DEPARTMENTAll visual representations and projections have been developed through the use of Science.GUIDE UTILIZATION AND INTRODUCTION: CONTENTSThis guide is sub-divided into chapters segmented in the same manner as your RobCo Industries Pip-Boy 9000. Expect informationpertinent to this menu system in the chapters that share the same name.STATAfter a widespread nuclear event, you may feel anxiety and wander ineptly. There is little time for gnawing fear; instead you must focus on quickly understandingthe basics of Pip-Boy manipulation, interactions (both violent and passive), and learn how to hone your S.P.E.C.I.A.L. abilities and Perks. Advice is also givenabout interacting with like-minded Companions, the hostiles known to be present in the Commonwealth, as well as a brief primer on Crafting.STATUS004Introduction:Training for the Commonwealth Wasteland ...................004The Pip-Boy: A RobCo IndustriesTechnological Wonder! .................................................004Social Status: How to React if the Worst Happens ..........007Option 1: Friend or Foe? (Conversations) ..................007Traders ................................................................007Option 2: Just Foe ....................................................008SPECIAL010Introduction: What Makes You S.P.E.C.I.A.L.? .................010The Vault-Tec Registration Form: Primary Statistics ....010PERKS011Introduction: Vault Life Has its Perks! ...........................011Strength-Related Perks ................................................012Perception-Related Perks .............................................014Endurance-Related Perks .............................................016Charisma-Related Perks ...............................................018Intelligence-Related Perks ............................................020Agility-Related Perks....................................................022Luck-Related Perks ......................................................024Other Perks: Resting ....................................................026Companion Perks.........................................................026Required Reading (Magazine) Perks.............................027Perk Availability By Level.............................................028You’re Not Alone: Companions .....................................029Companion Affinity ..................................................030Crafting.......................................................................031COMBAT032Overview.....................................................................032Groups, Gangs, and Factions ........................................033Creatures of the Commonwealth ...................................047INVUnderstanding the complex and unrecognizable world you once knew depends on your usage of tools, comestibles, and scavenging know-how. This chapter detailsthe opportunities you can make for yourself while sifting through the Inventory of your life.WEAPONS054Guns ...........................................................................054Non-Automatic Pistols...............................................055Non-Automatic Rifles ................................................057Automatic Weapons..................................................060Heavy Guns .............................................................061Melee Weapons and Punching Weapons ........................063Melee Weapons........................................................063Punching Weapons ...................................................066Explosives ...................................................................066Crafted Explosives ....................................................066Faction Explosives ....................................................067Miscellaneous Explosives ..........................................068Legendary Effects and Exceptional Weapons .................068APPAREL070Clothing ......................................................................070Outfits .........................................................................071Armor Pieces ...............................................................074Headgear ....................................................................077Accessories ..................................................................078Power Armor ...............................................................078Specialty Items ............................................................081Legendary Effects and Unique Apparel .........................081AID084Food ..........................................................................084Alcohol ........................................................................086Chems .........................................................................086Syringer Ammo ...........................................................087Stealth Boys ................................................................087MISC088Utility Items.................................................................088Bobby Pins ..............................................................089Bottlecaps ................................................................089Holotape Games ......................................................089Vault-Tec Lunchboxes ...............................................089Perks and Bonuses.......................................................089Bobbleheads ............................................................089Magazines ...............................................................089Recipes ....................................................................090Redeemables ...............................................................090Overdue Books ........................................................090Book Return Tokens .................................................090Access and Information ................................................091Holotapes ................................................................091Keys and Passwords .................................................091Letters and Notes .....................................................091Quest Items .................................................................091Knickknacks ................................................................091Miscellaneous Toys ...................................................091Clutter .....................................................................091JUNK092Base Components ........................................................092Junk Items ..................................................................094Junk Shipments ...........................................................099MODS100Weapon Mods ..............................................................100Armor Mods ................................................................101Power Armor Mods ......................................................102AMMO103Ad Victoriam ............................................................145The Nuclear Option (Brotherhood of Steel) ................146A New Dawn ............................................................147Brotherhood of Steel: Miscellaneous Quests ..................148The Lost Patrol .........................................................148Duty or Dishonor .....................................................149A Loose End .............................................................150Miscellaneous: Getting Technical ...............................152Miscellaneous: Blood Bank .......................................152Miscellaneous: Reactor Coolant .................................152Brotherhood of Steel: Radiant Quests ...........................153Cleansing the Commonwealth ...................................153Quartermastery .......................................................153Leading By Example ................................................154Learning Curve ........................................................154Feeding the Troops ...................................................154THE RAILROAD QUESTS155The Railroad: Main Faction Quests ................................155Road to Freedom .....................................................155Tradecraft ................................................................156Underground Undercover .........................................158Operation Ticonderoga .............................................159Precipice of War .......................................................160Rockets’ Red Glare ...................................................161The Nuclear Option (The Railroad) ............................161Burning Cover..........................................................162The Railroad: Miscellaneous Quests...............................163Boston After Dark ....................................................163Memory Interrupted.................................................164The Railroad: Radiant Quests........................................165Butcher’s Bill 1 .........................................................165Butcher’s Bill 2 .........................................................165Mercer Safehouse ....................................................166Jackpot....................................................................166Concierge ................................................................167Weathervane ...........................................................167Randolph Safehouse.................................................167Variable Removal .....................................................168To the Mattresses .....................................................168Lost Soul..................................................................169A Clean Equation ......................................................169High Ground ............................................................169THE MINUTEMEN QUESTS170The Minutemen: Main Faction Quests ............................170When Freedom Calls.................................................170Sanctuary ................................................................172The Sight .................................................................172Taking Independence ...............................................173Old Guns .................................................................174Inside Job ................................................................175Form Ranks .............................................................175Defend the Castle.....................................................175The Nuclear Option (The Minutemen) ........................176With Our Powers Combined ......................................177The Minutemen: Radiant Quests: Recruitment ...............178The First Step ...........................................................178Raider Troubles ........................................................178Kidnapping ..............................................................179Abernathy Farm: Retribution ....................................179Greenskins...............................................................179Clearing the Way .....................................................180Taking Point.............................................................180Ghoul Problem .........................................................180Rogue Courser .........................................................181Resettle Refugees.....................................................181The Minutemen: Radiant Quests: Ownership ..................182Defend a Settlement ................................................182Defend Artillery at a Settlement ...............................182Stop the Raiding ......................................................182Kidnapped Trader.....................................................183Water, Food, or Power ..............................................183Suspected Synth .......................................................183SIDE QUESTS184Benign Intervention .....................................................184The Big Dig..................................................................185Confidence Man ...........................................................187Curtain Call .................................................................188Miscellaneous: Detective Case Files ...............................189The Disappearing Act................................................189The Gilded Grasshopper............................................190Long Time Coming....................................................191Diamond City Blues......................................................194The Devil’s Due ............................................................197Emergent Behavior ......................................................198Here There be Monsters ...............................................199Human Error ...............................................................200Kid in a Fridge .............................................................202Last Voyage of the U.S.S. Constitution ...........................203Long Road Ahead ........................................................206The Secret of Cabot House:Special Delivery .......................................................207Emogene Takes a Lover ............................................208The Secret of Cabot House ............................................209The Silver Shroud.........................................................210Vault 81 and Hole in the Wall .......................................212RANDOM ENCOUNTERS214WORKSHOPS218Workshop Settlements..................................................218The Workshop Items ....................................................222Managing Settlements .................................................242MAPA comprehensive field study of the estimated dangers present for those foolish enough to venture out of a Vault. The vast irradiated Commonwealth is segmentedinto Zones, for use in conjunction with your Pip-Boy’s World Map feature. Trackable items are noted, as well as dangers and other pertinent danger. The latest inground-penetrating radar was used to extrapolate topographical data for surface and interior locations. Be sure to use The Commonwealth Collection Appendix ifyou wish to search Primary Locations alphabetically.Location Types .............................................................248Map Legends ...............................................................248Area Statistics ..............................................................249ZONE 01: LEXINGTON AND NORTHWESTCOMMONWEALTH ...................................... 256ZONE 02: NORTH CENTRALCOMMONWEALTH ...................................... 274ZONE 03: WESTERN COMMONWEALTH ........ 300ZONE 04: COASTAL COMMONWEALTH ......... 324ZONE 05: NATICK AND THE GLOWING SEA .. 352ZONE 06: QUINCY AND SOUTHERNCOMMONWEALTH ...................................... 368ZONE 07: BOSTON NEIGHBORHOOD:CAMBRIDGE ............................................... 400ZONE 08: BOSTON NEIGHBORHOOD:CHARLESTOWN .......................................... 422ZONE 09: BOSTON NEIGHBORHOOD:THE FENS ................................................... 428ZONE 10: BOSTON NEIGHBORHOOD:ESPLANADE................................................ 446ZONE 11: BOSTON NEIGHBORHOOD:BACK BAY .................................................. 450ZONE 12: BOSTON NEIGHBORHOOD:BEACON HILL ............................................. 460ZONE 13: BOSTON NEIGHBORHOOD:NORTH END ............................................... 464ZONE 14: BOSTON NEIGHBORHOOD:BOSTON COMMON ..................................... 470ZONE 15: BOSTON NEIGHBORHOOD:FINANCIAL DISTRICT................................... 476ZONE 16: BOSTON NEIGHBORHOOD:THEATER DISTRICT ...................................... 496ZONE 17: BOSTON NEIGHBORHOOD:BOSTON HARBOR (WATERFRONT) ............... 504ZONE 18: BOSTON NEIGHBORHOOD:SOUTH BOSTON ......................................... 510DATAWhile risking your life by emerging from your Vault may be an idea you’ve already ignored the dangers of, why not completing disregard Vault-Tec advice andjeopardize the lives of others, too? Should you agree to complete quests for them, it seems only prudent to offer advice on remaining alive during the multitude oftasks you may wish to complete. The most pressing of which are contained here. For a complete list of Quests in alphabetical order, please consult “Quests: A BigTable” at the start of this chapter. Please note some minor quests, usually self-contained within a Commonwealth location, are noted in the MAP chapter.2Introduction: Helping Others to Help Yourself ................104Questing the Vault-Tec Way ..........................................105Quests: A Big Table ......................................................106MAIN QUESTS110Act I ...........................................................................110War Never Changes .....................................................110Out of Time .................................................................110Jewel of the Commonwealth.........................................111Unlikely Valentine .......................................................112Getting a Clue..............................................................113Reunions .....................................................................114Act II ...........................................................................115Dangerous Minds .........................................................115Shattered ....................................................................115The Glowing Sea ..........................................................116Hunter/Hunted............................................................117The Molecular Level .....................................................118Institutionalized ...........................................................120INSTITUTE QUESTS121The Institute: Main Faction Quests.................................121Synth Retention ...........................................................121The Battle of Bunker Hill ..............................................122Mankind Redefined......................................................123Mass Fusion .................................................................123Pinned ........................................................................125Powering Up................................................................126End of the Line ............................................................126Airship Down ...............................................................127Nuclear Family ............................................................128The Institute: Miscellaneous Quests ...............................129Building a Better Crop ..............................................129Plugging a Leak .......................................................130A House Divided ......................................................131The Institute: Radiant Quests ........................................132Pest Control .............................................................132Hypothesis ...............................................................132Appropriation ..........................................................133Reclamation.............................................................133Political Leanings .....................................................133BROTHERHOOD OF STEEL QUESTS134Brotherhood of Steel: Main Faction Quests ....................134Reveille ...................................................................134Fire Support .............................................................135Call to Arms .............................................................135Semper Invicta .........................................................136Shadow of Steel .......................................................137Tour of Duty ............................................................137Show No Mercy ........................................................138From Within.............................................................139Outside the Wire ......................................................140Liberty Reprimed .....................................................140Blind Betrayal ..........................................................142Tactical Thinking.......................................................143Spoils of War ...........................................................144RADIOA brief collection of snippets, tracking all important life goals you can undertake, collectibles and worthy items you can gather, Companions to befriend, andthe most important scavenging opportunities across the Commonwealth. Be sure to use The Commonwealth Collection Appendix if you wish to search PrimaryLocations alphabetically.INTRODUCTION:A COLLECTION OF APPENDICES.................... 522ACHIEVEMENTS AND TROPHIES ................... 522BOBBLEHEADS............................................ 522REQUIRED READING: MAGAZINES ............... 524UNIQUE OR EXCEPTIONAL ITEMS................. 526THE COMMONWEALTH COLLECTION(LOCATION INDEX) ..................................... 528Vault-Tec Limited Liability InformationThese scenarios were developed through scientific projections obtained from roughly15,000,000 documented tests using the SimTek 5000, Vault-Tec’ Science Service’s mostadvanced post-nuclear simulation.The Vault-Tec Documentation Department has used the most likely projections as the basis forthis guide. As this information was gleamed through simulation, we can not guarantee 100%accuracy. It is possible that things aboveground will be worse. For this reason, we must remindand implore you that your only real safety lies in a comfortable and sensible life underground.3[3] Health and Radiation:This shows the percentage of your[5] Action Points:Every time you sprint or utilize a weapon incombat, you use Action Points, and this bar shows the percentage ofyour total that you have available. They refill when you refrain fromattempting either activity. Keep an eye on this bar to determine howlong you can sprint before tiring out or fire (or swing) a weapon.[6] Information:Occasionally, your Pip-Boy may relaypertinent information in this corner of your viewing portal. It isusually a warning, hint, or quest activity to perform.[7] Core (Power Armor only):This measures the remainingenergy in the Fusion Core that provides the “juice” your PowerArmor requires to function normally. Continuously locateFusion Cores to keep your Power Armor recharged, or facean impeding lack of maneuverability (and no Action Pointsto sprint with). Fusion Cores are automatically swapped, soalways carry a spare. Or six.STATIntroduction: Training forthe CommonwealthStart your explorationTaking the time to learnAugment your attributesTerrifying abominations lurk on the surfaceVAULT-TEC RECOMMENDSREAD THIS FIRST!Vault-Tec recommends you familiarize yourself with the Main menu and seek outthe “Help” option. This provides a complete basic training in the arts of survivaland allows this guide to focus on more involved tactical knowledge. If you needto know about Action Points, different types of Damage, changing your Difficultylevel, Experience Points (XP), Fast-Travel, Power Armor, your Pip-Boy, and otherareas of interest, read this before continuing!Health left, regardless of the number of Health Points youhave (in Power Armor, this also shows the state of your armorsections). Any time you take radiation damage, the bar alwaysshows how many of the 1000 rads you can take are left. Employchems or medical treatment to alleviate any radiation poisoningor trauma you may be experiencing.Damage Type (not shown):This appears if you’re struck byradiation damage, although sometimes poison damage has anaccompanying visual effect.[4] Ammunition:This shows the number of total bullets,shells, or ammunition you have for the weapon you’re using,along with the current number left in your chamber. Reloadmanually during brief periods of down-time in combat.STATUS SCREENSYour personal status is measured on yourPip-Boy. It reveals the following:[1]The condition of your variousappendages (head, both arms and legs,and entire Health). If the Vault Boy islooking less than healthy (ghoulish orwith a bandaged appendage), seek chemsor medical attention. Check the Helpmenu for more information on penalties245361The Pip-Boy: A RobCo IndustriesTechnological Wonder!Knowing your way around your Pip-Boy is one of the first lessons you learn after entering a vault, assuming nuclear obliterationhasn’t hastened acclimatization activities. Study the following indicators and near-field enhancements, as your life may well dependon the wealth of important information contained within this wondrous device!you receive while crippled.[2]Your offensive capabilities, whichis the damage your current weaponinflicts. Some weapons inflict additionalradiation, energy, or poison damage andare listed as appropriate. Change yourweapon, and this value changes.[3]Your defensive capabilities, whichis the Damage Resistance of the armoryou are currently wearing. Power Armorobviously provides an impressive levelof protection. If your apparel also offersresistance against radiation, energy, andpoison, it is also listed here.STATSTATUSA RELATIVELY HEALTHY SPECIMEN, SHOWN WITHIN POWER ARMOR.[4] Health Points:This shows thecurrent and maximum Health Pointsyou have. This is useful if you are, forexample, administering a stimpak. Youknow the stimpak increases your Healthby 30% of your health, so you may wish touse it when you’re a little closer to death(when it is more effective). So you don’twaste the additional Health Points, youmay wish to then wait to heal yourself.Remember your Health increases everytime you level up.[5] Level:This reveals your current leveland a progression bar that fills up as youedge closer to your next level.[6] Action Points:This shows yourcurrent and total number of ActionPoints. Simply rest to increase this backto the maximum total.OPTIMIZED VIEWING PORTAL6161543253274OTHER SCREENSYour SPECIAL screen details your attributes. This is detailedin the next section.Your PERKS screen details any perks you have uncovered orunlocked. This is also detailed in the next section.The INV chapter has more details regarding the associatedPip-Boy screens, but if you wish to know your Carry WeightThe MAP chapter has information on the world mapand local map functionality, as well as marker andsettlement information.If you wish to know the date and current time, look to thebottom left and bottom middle of either of these menu screens.The RADIO menu plays any current music or transmittingstation within a specific radius. Aside from a variety of pleasantmusic, you can use the radio to locate distress calls fromnumerous sources and even track adversaries during specificquests. The available radio stations appear on your main screenas you near their range. As radio stations reveal locationsalready detailed in this guide’s Map chapter, they aren’t listed.OPTIMIZED VIEWING PORTAL (NORMAL VIEW).OPTIMIZED VIEWING PORTAL (POWER ARMOR).This is your optimized viewing portal, where Pip-Boy functionality helps you navigate the hostile environment outside the safety of Vault 111.Both views detail the following:[1] Target/Dot:This changes from a dot to a target of varyingdimensions, depending on the weapon you are carrying or haveunholstered. Use this to point yourself in the correct direction oraim when firing from the hip.[2] Compass:Spin around to view all directions. Use yourWorld Map menu to add markers that show up on yourcompass. Quest objectives appear as the same square-shapedmarkers. Enemies appear as red dots. Primary locations appearas icons that are the same as the world map in both your Pip-Boy and this guide.and Caps total, look to the bottom left and bottom middle of thismenu screen.The DATA chapter has information on the Quests, Workshops,and Stats menus.45FAVORITESA FULLY STOCKED FAVORITES MENU, FILLED WITH THE ITEMS AND WEAPONSYOU USE THE MOST.FLASHLIGHTSPausingNeed to take a breather? Don’t worry,we all need a little time to pause, checkthe Main menu, and perhaps look at theEMPLOY THEFLASHLIGHT WHILEIN THE DARK, ANDWITHOUT ANYSUBTLETY TO YOUREXPLORATION.fromVault Boy!HELPFUL HINTDid YouKnow?large number of incredibly astute hints inthe Help menu.IN NEED OF A REAL CHALLENGE? TRY SURVIVAL DIFFICULTY! HEALTH RESTORATION IS SEVERELYREDUCED, THOUGH THERE’S A GREATER CHANCE OF FINDING LEGENDARY ITEMS.VAULT-TEC RECOMMENDSSCAVENGING AND TAGGING ITEMS FOR SETTLEMENTSAre you scavenging for component parts to help build items in a Workshop? Then employ Activate when scavenging for items used to build workshop components. Certainareas of scenery not usually of interest to past explorers, such as trees, tires, and junk items, now become incredibly important. Learn where the best junk is, head there andgather what you need, then return more than three days later and gather more.If you are searching for scavengable items to break down into components for your settlement workshops, a small magnifying glass appears when you look at an objectwith the component you’re after. This makes searching for components much less taxing. For more information, check the WORKSHOP chapter (page 218).Remember your Pip-Boy, certain mining helmets, and PowerArmor all have flashlight capabilities for adventuring in darkand gloomy locations. Though you’re more easily spotted(making this a less-than-ideal plan for the stealth expert),you’re far less likely to get turned around, miss loot or foes, orTo ease and quicken the act of swapping between often-useditems, be sure to access your Favorites menu every timeyou wish to switch between items. A total of 12 items can begiven “Favorite” status within your INV menu. These includeweapons, apparel, and aid. The objects you highlight asfavorites are given a heart icon. Simply highlight them againand change to a new favorite as you wish.remain in the dark for long.PRACTICE MAKES PERFECTACTIVATE IS AUBIQUITOUSCOMMAND THAT HELPSYOU COMPLETE TASKS,FROM INSPECTING ALOOT TRUNK TO THETROUSERS OF THERECENTLY DECEASED.fromVault Boy!HELPFUL HINTSocial Status:How to React If the Worst HappensAfter surviving a nuclear blast, it is important to remaincalm and wait for Vault-Tec (or other proper authorities) tocontact your overseer. Should circumstances degenerate fromoptimal, you may be called upon to ascertain the situation frombeyond the confines of your vault. At this point, the manner inwhich you conduct yourself in the chaotic topside environmentbecomes of paramount importance.Begin a conversation, and you have four different choices tomake, which can lead to a multitude of outcomes. Think aboutwhat you’re about to say, as sometimes you can’t take back arude utterance or threat. Some friendly citizens have secrets orenjoy bantering with you. If this is the case, your conversationsare color-coded with Speech Challenges. Such challenges areyellow (easy), orange (medium), or red (hard). Are you havingproblems convincing people and failing these challenges? Thenincrease your Charisma attribute or wear some Charisma-Now YouKnow!MOSTLY IT IS USED TOOPEN DOORS ANDACCESS TERMINALS.HOW ABOUT CHOOSING YOUR TOP THREE MELEE WEAPONS, TOP THREELONG-RANGE GUNS, THREE MOST-USED CHEMS, YOUR BEST GRENADES, OREVEN A TRIO OF IMPORTANT APPAREL ITEMS FOR DIFFERENT OCCASIONS?UTILIZE THE BUILT-IN VERSATILITY OF THIS AT-A-GLANCE MENU.THOUGH STRANGE TOHAVE AN OUT-OF-BODY EXPERIENCE,CHANGING YOURPOINT OF VIEWALLOWS FOR GREATERPERIPHERAL VISION.STATSTATUSVAULT-TEC RECOMMENDSSORTING ITEMS BY STATISTICAs you gather more and more items, drop them off at a workbench or ownedhome, or make your own weapons or objects, you may wish to compare thepotency of similar items. This is where the sorting part of your INV comes intoplay. Change the order of your times by their different statistics (also displayed onthe screen) so you can, for example, compare fire rates, range, or weight of yourweapons, and choose the one best-suited to your needs.You may have woken from a period of enforced isolation. Itis normal to feel a little light-headed and groggy. As yourcoordination returns, it is worth remembering the basicmaneuvers you took for granted. Why not stay in the relativesafety of Vault 111 and rid the corridors of the minor Radroachinfestation while you familiarize yourself with the most basic ofpassive controls?fromVault Boy!HELPFUL HINTDid YouKnow?enhancing clothing.REMEMBER, YOU ONLY NEED TO BRANDISH A WEAPON IF YOU SPOT ANIMMEDIATE THREAT. OTHERWISE, HOLSTER YOUR WEAPON, AS YOURMOVEMENT SPEED IS SLOWER WITH A WEAPON OUT; THE HEAVIER THEWEAPON, THE SLOWER YOU MOVE; AND YOU’RE SLOWEST OF ALL WHILELOOKING DOWN THE SIGHTS OF A WEAPON.fromVault Boy!HELPFUL HINTDid YouKnow?CRIMINAL ACTIVITY JUST ISN’T STOOD FOR IN THE COMMONWEALTH.COMMIT A CRIME (PICKING A LOCK, CONTAINER, OR DOOR; HACKINGAN OWNED TERMINAL; ATTACKING AN INNOCENT; TRESPASSING; ORPICKPOCKETING), AND PREVIOUSLY FRIENDLY FOLK IMMEDIATELY TURNHOSTILE. LEARN MORE ABOUT THIS IN THE HELP MENU.ActivateHOLOTAPESWhether you’re inspecting the contents of a desk, unlocking a door,activating a terminal, or disarming a trap, use this function.OPTION 1: FRIEND OR FOE?THIS GROTESQUEGHOULISH FACEOF FLAPPING SKINMAY BE TERRIFYINGTO WITNESS, BUTIT BELONGS TO AFRIENDLY SORT.APPEARANCES CANSOMETIMES BEDECEPTIVE.Reload or TransferA CLASSIC HOLOTAPEGAME; ONE IS FOUNDIN VAULT 111, AND THEOTHERS ARE FREE INEVERY COPY OF ROBCOFUN! MAGAZINE.TradersIf you want to transfer a large amount of loot, this is thefunction to complete. Otherwise, this reloads or holsters yourweapon (if held).THE EASIEST WAYTO ACCRUE CAPS ISSELLING SCAVENGEDLOOT WHILE WEARINGA CHARISMA-IMPROVING BATHROBE.Toggle POVNeed to see behind you? That’s a good idea, as you’re able toenhance your peripheral vision quite considerably, while atRemember your Pip-Boy (and terminals) can play mostHolotapes, which usually have audio recordings on them.Certain rare Holotapes have some classic video games to play.Have you found all five? You will if you check the Radio chapterof this guide.the expense of completing more complex and pinpoint-accuratemaneuvers (especially jumping).Many surface dwellers are simply attempting to eke out anexistence and are little threat to you. They appear with a greenhealth bar in V.A.T.S. if accidentally targeted and are sometimesgathered with other friendly sorts in (usually barricaded)settlements. Some like to converse with you, and some havetasks—quests—for you to complete. Others are traders.To get some of the best gear going and start acquiring more thana meager collection of Caps, it is worth finding one of the manytraders plying their wares across the Commonwealth. Simplyfind a trader, barter with them (the higher your Charisma, thebetter your deals), and come back another day for a differentselection of items. There are different types of traders to find:JumpLeaping over low walls and across gaps and climbing rockyslopes is made not only more easy, but also actually possible ifyou jump.67MAJOR SETTLEMENT TRADERSThere could be blood or sacks of unpleasant entrails. Shots may befired. At this point, it is wise to take action from thefollowing options:Firing from the hip is another option when neutralizing asituation that has gotten completely out of hand. This involvesusing your own mettle, manual dexterity (usually with a firearmor something that launches projectiles), and copious bullets.Are you focusing mainly on hip firing with no V.A.T.S. combat?Then Agility, Perception, and Luck are worth considerably less.The beauty of hip firing is you can now avoid those three statsand wind up with a devastating focused character.However, if you’re planning a focus on V.A.T.S., those stats areall vital. If you’re pouring points into Luck, you also need highAgility and Perception to help the probability you’ll score somecrazy criticals!PROJECTILE COMBATSeek out Deb in Bunker Hill, the vendors of Diamond Citymarket, and the good folks of Goodneighbor for the very best(and rarest) items.MINOR SETTLEMENT TRADERSGeneral Hostile ActionsThe situation has escalated. You should have prepared anoffensive tool with which to calm the situation down. Early intoyour explorations, experiment with different weapon types—punching, melee, and the variety of ranged guns. Then chooseperks that help you make the most of the weaponry you’ve chosen.MELEE COMBATGRENADES AND MINESARE A GREAT WAY TODAMAGE FOES WITHINA LARGER AREA ORCREATE A DIVERSION.Dealing in scrap, armor, and other bits and bobs, there areCommonwealth settlers attempting to trade from their ownstatic locations—such as the scrap merchant perched by thefreeway off-ramp near Forest Grove Marsh.RANDOMLY ENCOUNTERED TRADERSRemember to utilize grenades at every possible opportunityto soften up the enemy as you close in (or if you have thePickpocket perk, to place on a person you’ve snuck up to foran amusing and explosive demise). Remember to hold down tothrow, and aim just in front of an enemy who is moving towardyou, so the projectile explodes on them, not behind them.Mines are another option, albeit a more stealthy plan. Placethem on enemy patrol paths, in choke points, or at theperimeter of your settlements. And remember both grenadesand mines can harm you (though mines only blow up on youwhen triggered by a foe), so don’t drop one at your feet andstand there.VAULT-TEC ASSISTED TARGETING SYSTEM (V.A.T.S.) COMBATDid you happen to spot a small girl and a large Sentry Botwhile wandering? Then flag her down; she’s a trader appearingas one of the multitude of random encounters. Find out more onpage 214.TRADING CARAVANSCLOSE-RANGE COMBAT ISN’TFOR THE SQUEAMISH ANDINVOLVES CHOOSING WHEN TOBASH, BLOCK, CHARGE IN, OREXECUTE A MORE LUMBERINGPOWER ATTACK.The plan for hip firing is simple: Look for the most pertinentthreats and nullify them. You can hip fire, but your accuracyis improved if you zoom in or look down the sights of a weapon.However, this comes at the cost of speed. Crouching and firingis even more accurate, though you’re obviously a sitting duck.Also remember that the heavier the weapon, the more carryweight you’ll need and the slower you’ll be to react.Both you and your enemies can inflict different types of damage:–BALLISTIC: BULLET, SHELL, OR NORMAL PROJECTILE DAMAGE.–ENERGY: POWERFUL BLASTS OF ELECTRICITY OR LASER FIRE.–RADIATION: DAMAGE WITH A RADIOACTIVE ELEMENT, USUALLYENVIRONMENTAL OR WHEN BEING STRUCK BY RADIOACTIVE CREATURES.–POISON: USUALLY ATTACKS FROM CERTAIN TYPES OF UNCLEAN ENEMY CLAWS.There are four traders who wander the Commonwealth with anarmed guard, pack Brahmin, and a sense of purpose. They takethe main thoroughfares between inhabitable locations, wait afew hours, and move on. Here’s where they might be:If you’re using a punching or melee weapon, you must close the gapto the enemy and perform a “dance of death,” countering your foe ifthey employ similar weapons or quickly cutting or bludgeoning theenemy if they’re still carrying a gun. Remember you can:FIRSTLOCATIONSECONDLOCATIONFinch FarmDrumlin DinerTRADERSTRADER NAMETHIRDLOCATIONSalem—WarwickHomesteadGreentopNurseryFOURTHLOCATIONThe Slog———–BASH: ATTACK NORMALLY TO INFLICT THE NORMAL DAMAGE FOR THE CLOSE-RANGE WEAPON YOU’RE USING AND TO QUICKLY HIT THEM IF THEY’RE TRYINGA SLOWER POWER ATTACK WITH A MELEE WEAPON. THIS CAN LEAD TO THEMBEING STAGGERED.–POWER ATTACK: BREAK A FOE’S BLOCK WITH A POWER ATTACK (ANDHOPEFULLY STAGGER THEM), WHICH TAKES A LONGER TIME BUT PROVIDESMORE DEVASTATING DAMAGE. OR JUST BATTER THEM SENSELESS AS YOU CLOSEIN BY STARTING A POWER ATTACK EARLY.–BLOCK: IF A FOE TAKES A SWING AT YOU (USING A MELEE STRIKE, AS YOU CAN’TCountyDoc WeathersCrossingTrashcanCarlaCricketLucas MillerSanctuaryHillsFROM THE SNIPER INA FARAWAY NEST TORAPID-FIRE MINIGUNMAYHEM, THE METHODSOF FOE DISPOSAL ARESIMPLY STAGGERING.Diamond City Vault 81CovenantTenpines BluffIt’s worth consulting the Combat chapter to see if the foes you’refacing have resistance to any of these damage types and to planto exploit their weaknesses instead.Now simply fire on your foes until only one of you is standing. Let’shope it’s you. Is the foe running? Aim for the legs. Better to earnsome XP for your expended bullets by killing your target.STATV.A.T.S. allows you to slow down the lunacy of combat into moremanageable time chunks. Use the targeting system to markmultiple enemies (or multiple areas of an enemy or enemies).This continues until you wish to stop choosing pieces of a foe toshoot at or you run out of bullets or Action Points. Remember!The larger the weapon, the more Action Points it is likely touse up for each hit. Successfully strike a foe, and your Criticalmeter is partly filled. Once completely full (and the speed ofthis depends on your Luck attribute), you can launch a criticalhit—a high-powered and usually impressively messy attack.STATUSfromVault Boy!HELPFUL HINTDid YouKnow?BLOCK PROJECTILES), QUICKLY BLOCK JUST BEFORE THE SWING CONNECTS.–CHARGE!: SPRINT INTO THE FRAY IF YOUR OPPONENT IS RELOADING, CONFUSED,HASN’T SEEN YOU, IS PREOCCUPIED IN SOME WAY, OR HAS BEEN STAGGERED.THEN BRING THEM DOWN WITH A BUMP IF YOU HAVE THE PAIN TRAIN PERK, ORSTRIKE WITH MELEE OR PUNCHING ATTACKS BEFORE THEY CAN REACT.DON’T JUST SAUNTER UP TO A TRADER WEARING POWER ARMOR AND EXPECTTO CLOSE A GREAT DEAL: COLLECT AN OUTFIT SPECIFICALLY FOR BARTERING.EVEN IF YOUR CHARISMA IS MEDIOCRE, PUTTING ON A BATHROBE (CHR +2),TRILBY HAT (CHR +1), AND SOME FASHIONABLE GLASSES (CHR +1) CANREALLY TAKE YOUR VENDOR-FLEECING TO THE NEXT LEVEL!TRADING CARAVANS GET A BOLSTER TO THEIR AVAILABLE CAPS IFYOU’VE MADE STRIDES IN YOUR SETTLEMENTS.FINALLY, DO YOU DESPERATELY NEED TO TRADE WITH ONE OF THESEHARD-TO-FIND MERCHANTS? THEN HEAD TO BUNKER HILL, WHERETHERE’S A (RANDOM) CHANCE ONE OF THE CARAVANS WILL BE HERE, ASTHIS IS WHERE THEY RESUPPLY.VAULT-TEC RECOMMENDSGUN BASHING AND BACKPEDALINGRemember, foes that are too close for comfort can be physically battered using theweapon you’re wielding; this usually allows you to step back afterward and fire.fromVault Boy!HELPFUL HINTDid YouKnow?UNLESS YOU’RE WIELDING A SILENCED WEAPON, MELEE IMPLEMENTSARE MUCH QUIETER TO USE AND ARE EXCELLENT FOR SNEAKING.CONVERSELY, THEIR POTENCY IS INCREASED WITH THE STRENGTHATTRIBUTE OR WHILE WEARING POWER ARMOR.fromVault Boy!HELPFUL HINTDid YouKnow?NEED TO KNOW THE BEST WAYS TO IMPROVE YOUR V.A.T.S.? THE HIGHER YOUR AGILITY, THE MORE ACTION POINTS YOU HAVE. THE HIGHER YOUR PERCEPTION,OPTION 2: JUST FOERANGED COMBATTHE MORE ACCURATE YOU ARE IN VATS. THE HIGHER YOUR LUCK, THE MORE QUICKLY YOUR CRITICAL METER FILLS. V.A.T.S. IS PREFERRED OVER FIRING FROMTHE HIP IF YOU HAVE A TARGET AREA THAT’S PARTICULARLY TROUBLESOME TO HIT MANUALLY (SUCH AS A FAST-MOVING DEATHCLAW, OR DISTANT FOE WHO’SDIFFICULT TO AIM AT). YOU CAN ALSO SHOOT GRENADES OUT OF THE AIR, ONCE THROWN BY A FOE (BUT NOT OUT OF THEIR HANDS ON OR THEIR PERSON).CHOOSE JUST HOW FARAWAY YOU WANT TO BE BYTHE TYPE OF RANGED WEAPONYOU PICK.THERE IS LITTLE DOUBT THATTHIS LUMBERING SPECIMENISN’T HERE TO SELL YOUSTIMPAKS. A MORE OFFENSIVEPOSTURE IS THEREFORECALLED FOR.NEED TO MAXIMIZE YOUR V.A.T.S. POTENTIAL? THEN UTILIZE A WEAPON WITH LOW ACTION POINT USE (SUCH AS THE DELIVERER, THE SILENCED PISTOLFAVORED BY THE RAILROAD FACTION). BUILD YOUR CRITICAL METER WITH THIS, THEN QUICKLY SWAP IT FOR A WEAPON WITH A LARGE BASE DAMAGEVALUE (LIKE A FULLY CHARGED LASER MUSKET), AND EXECUTE THE CRITICAL WITH THAT WEAPON.IS YOUR FOE FAR AWAY OR VERY DIFFICULT TO SCORE A HIT ON? THEN BUILD UP YOUR CRITICAL ON EASY-TO-TARGET FOES, AND UNLEASH THE CRITICALON THE FAR TARGET, AS CRITICALS ALWAYS HIT!WORRIED ABOUT MINES? THEN ENTER V.A.T.S. AND YOU’LL AUTOMATICALLY SPOT ANY THAT ARE NEARBY.DON’T SPRINT JUST BEFORE ENTERING V.A.T.S. COMBAT; YOU NEED ALL THE ACTION POINTS YOU CAN GET!The vast majority of the time, you should be able to spot thetelltale signs of a hostile encounter. Foes have red health bars.They usually have warnings to strangers, impaled skulls adorningtheir place of business, or a wild glint to their eye.Hip fire is any shooting done without pressing the aiming button.The crosshairs are wide when hip firing and tight when aiming.Aiming is more accurate, but you move slowly while aiming.89 [ Pobierz całość w formacie PDF ] |
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